#ifndef __GameLevel_H__
#define __GameLevel_H__

#include "cocos2d.h"
USING_NS_CC;
#include "Configs.h"

class CGameLevel :public Node
{
public:
	CGameLevel();
	~CGameLevel();
	virtual bool init();
	void initData(CLevelData*& pDt);

	CC_SYNTHESIZE(CLevelData*, m_pData, Data);
	CC_SYNTHESIZE(Sprite*, m_pSprite, Sprite);

	CREATE_FUNC(CGameLevel);
private:

};

#endif